The author did not know much about computer animation, so he learned from others and was fortunate to visit a local computer animation company. I would like to thank Mr. Li Weien, the head of Virtually Real, for providing valuable information.
Virtually Real has been established for seven years and is one of the leading computer animation companies in Hong Kong. Virtually Real has a lot of experience in the production of large-scale infrastructure and construction projects such as new and old airports, exhibitions, and Shanghai Oriental Plaza.
Mr. Li Weien, Director of Virtually Real
The United States should be the first place to develop computer animation. In the late 1970s, computers were used to simulate character activities. In 1982, Disney introduced the first set of computer-animated movies, which is Tron (Chinese translation "computer contenders"). I believe many people in Hong Kong will remember or even watched this movie. Before using computer technology, the traditional animation is that the artist first paints the action of the real person on the drawing paper and then copies it on the cartoon character. This method has very good results. In the late 1970s, computer technology developed rapidly. Ms. Lisa Kaya Lun, a computer graphic lab instructor at the New York Institute of Technology, projected the dancers of videotapes on computer monitors and then used computers. The drawing records the motion of the image, as if the artist projected the real scene on the drawing paper, and then traced the outline. In 1982 and 1983. The Massachusetts Institute of Technology (MIT) and the New York Institute of Technology also used Optical Tracking technology to record human movements. The actor wore luminous objects in various parts of the body and moved within the specified shooting range. Several cameras took their actions. Then, the computer system analyzes the motion of the light spot to generate a three-dimensional motion image.
Virtually Real Computer Animation Workshop
In 1983, Ginsberg and Maxwell developed a system (Graphica Marionette) that uses computer language to control cartoon movements. But when the computer was slow, it took a long time to complete a simple computer animation. Since then computer hardware and animation software have developed rapidly and computer animation has progressed. From the 1980s to the present, many educational colleges and commercial organizations continuously researched and developed computer animation. Today, as long as we turn on the television, we will see a lot of advertisements or programs that join computer animation. Of course computer animation is not just for TV commercials or promotional videos. There are also other applications, such as movies, the Internet, and education.
Virtually Real Computer Editing System Workspace
The production of computer animation
Bug`s Life is Pixer's second set of computer animated films by Toy Story
Copyright Pixer Animation Studios
The production of computer animation basically includes scripts (story outlines), models, actors, dubbing, video recording, computer cartoon production, and editing. The basic steps in computer cartooning are the establishment of wire-frames, material structures, lighting, movement, and rendering. The original production of animation does not necessarily require the investment of expensive computer equipment and software. Computer animation companies in the region and around the world mostly use PC personal computers. Take VirtuallyReal as an example. They use the Windows NT system and operate on PII or PIII dual-CPU computers and require an OpenGL graphics card. The animation software is mainly Autodesk's 3D StudioMax (see the web site address for this article). Post-production or editing is the Betscam editing system used by general computer and television broadcasters. The original PC is more popular than the Mac (in fact, the Mac is also a PC, ie, a personal computer) in the computer animation industry. Many computer animation software are running on Windows. The most famous animation software is 3DStUdioMax, Microsoft's Softimage (has been transferred to Avid in 1998) and Maya by Alias/Wavefront. All three are required to operate on Windows NT. However, the latest version of 3DStUdioMaxR31 can also operate on Windows 98 (AUTodesk officially stated that it is a customer requirement).
The Toy Story, produced by Pixar and distributed by Teduni, is ideal. The sequel will soon be drawing!
Copyright Pixer Animation Studios
The functions or user objects provided by different computer animation software may vary greatly. Taking 3D StudioMax as an example, its objects may be personal animators, animation companies, advertising companies, computer game design companies, or even television broadcasters. A wide range of customers. Therefore, the design of 3DStUdioMax considers group cooperation as well as individual needs to enhance work efficiency. For example, personal aspects. Users can customize the interface and commonly used tools to meet personal habits or the nature of work needs. Users can set up a variety of toolboxes, show or hide toolboxes at any time, and are free to choose patterns, pattern depths, and size representation tools. Users can also write programs and use plug-ins to increase work efficiency. As for group cooperation, 3DStudioMax provides a complete external reference system, ExternalReferenceSystem, which distributes the work through the network, and the screen rendering can also be accelerated through network distribution to several workstations for network processing. Details of 3DStudioMax can be found on the ktx.com webpage.
Utilizes NBC Broadcast Company Animation Made by 3D Studio Max
Copyright National Broadcasting, Inc.
This picture is also produced by 3DStudioMax.
Copyright Ambience Post Design 1999
If computer animation requires real or real scenes, then you need to hire actors and videotape. Sometimes an actor can't be videotaped in a real environment, and the actor will have to act on a blue background. Pretend to be in an environment; the reason for using a blue background is that people's skin color and hair contain only a little blue, and it is easy to combine real and virtual backgrounds in post-production. Post-production can be edited, adding sound, text, and effects.
"Star Wars" computer animation screen
Copyright Lucasarts Entertainment Company LLC
Local computer animation
3D Studio Max's Work Interface
Copyright Virtually Real
There are not many computer animation companies in Hong Kong. The Centro is one of Hong Kong's most famous and large-scale animation production companies. In 1998, it was known as an animated movie of “Feng Yunâ€. After the handover in 1997, the Hong Kong Government advocated information technology. The support of the Hong Kong Government has directly and indirectly promoted the development of multimedia and computer animation. There are a number of educational colleges that hold such courses. Examples include the City University’s Computer Animation and Digital Effects Certificate (a one-night and full-year half-year system), the Productivity Council's Digital Design and Multimedia Creation Enterprise Program (a half-night evening course, a total of 35 sessions), and other universities and the Productivity Council’s Short-term evening certificate courses, VTC professional colleges and some private education institutions' multimedia courses, etc. Recently, the government has participated in or sponsored many activities, such as the Internet Asia Exhibition held in November and the Innovation Technology 2000 in December. There are multimedia and computer animation exhibitions and lectures. In order to nurture talents through this activity and education, the local computer animation and multimedia production standards will certainly increase in the future. The author believes that the promotion of computer animation or multimedia technology and applications is constructive, even if the local computer animation production standards in the future than Europe and the United States and other advanced countries, as long as there is progress or close to international standards, can greatly help the development of education and information industry.
Reference page
Web.mit.edu/magc/www/
~parent/book/outline.html
Dining chair is a common seat in restaurants, bars, cafes and other places for people to use when dining. According to different design styles, materials, functions and uses, dining chairs can be divided into a variety of categories. The following will be a brief introduction to the product classification of dining chairs.
First, according to the design style classification
1. Simple modern style: Simple modern style dining chairs usually use simple lines and Outlines, focusing on functionality and practicality, suitable for modern restaurants and cafes.
2. European classical style: European classical style dining chairs pay attention to gorgeous details and decoration, common hollow carving design and curve shape, suitable for high-end restaurants and banquet places.
3. Nordic style: Nordic style dining chairs focus on simple, natural and comfortable design, usually using wood materials and simple lines, suitable for family restaurants and cafes.
4. Industrial style: Industrial style dining chairs often use metal materials, with simple, solid and practical characteristics, simple and unadorned, suitable for cafes and bars and other places.
Second, according to the material classification
1. Wooden dining chair: Wooden dining chair is usually made of solid wood or artificial wood, with natural, environmental protection and warm characteristics, suitable for families and cafes and other places.
2. Metal dining chair: Metal dining chair is often made of metal materials such as iron, aluminum or stainless steel, with strong, durable and easy to clean characteristics, suitable for bars and cafes and other places.
3. Plastic dining chair: Plastic dining chair is usually made of polypropylene or polycarbonate and other plastic materials, with light, waterproof and easy to clean characteristics, suitable for fast food restaurants and school cafeterias and other places.
Third, according to the use of classification
Generally, it can be divided into two uses: domestic and commercial.
1. Home dining chair: Home dining chair pays attention to comfort and beauty, common dining table chair, folding chair and bar chair.
2. Commercial dining chairs: Commercial dining chairs pay attention to durability and practicality, common bar chairs, cafe chairs and fast food restaurant chairs.
In general: dining chair as one of the important furniture in restaurants, bars, cafes and other places, according to the design style, material and use of different, can be divided into a variety of categories. Choosing a dining chair that suits your place and needs can enhance the comfort and beauty of the dining environment.
Cafe chair,wholesale chair,stackable chair,connected chair
Foshan Shengshi Zhihui Technology Co., Ltd. , https://www.zhhotelfurniture.com